This enables the console so you can use it in-game-console. This also enables the console in-game and opens it up when the game starts.-high. This gives the game priority CPU usage so it runs more smoothly. However, this options also consumes a lot of processing power.-useforcedmparms. This allows the usage of –noforcemspd and –noforcemaccel. Aug 28, 2016 FortressCraft Evolved V1.22 64bit Trainer +4 FortressCraft Evolved V6.06 Trainer +4 Options: Inf.Health; Inf.Suit Power; Inf.Items; Inf.Research Points; Notice: First start game world then activate health and suit power cheats; First open inventory and be sure to have at least 1 item then activate items cheats.
![]() ![]() ![]()
Originally posted by:Blast radius depends on charge level with a maximum of chargelevel 10 (unlikely you are going to reach it. EVER)Oh you can, just takes a crapton of time to do it. I had it at charge 7, don't remember how much power it was at or how long, lost the world when my hd crapped out on me, but you can on current build. It only takes time.Of course you can. Lets do some math.
You need 100 power for chargelevel 1, 1000 for chargelevel 2 and 10000 for 3. So obviously, the power requirement is exponential, power = 10^(chargelevel+1).Chargelevel 10 requires 100 billion power.You can charge the explosive currently at a maximum of 6 mk3 lasers firing each at 480 pps at the explosive = 2880pps total (thats the power of 41 turbines btw). To charge the explosive to lvl 10, it woud take (00p / (6.480pps.60.60.24) ) = 401,87 DAYS. Good luck with that:P- EditOh and please do a lets play series, i would LOVE watching this (the next 30 years).
Sustaining 2880pps wont be an AFK job. Originally posted by:Oh you can, just takes a crapton of time to do it. I had it at charge 7, don't remember how much power it was at or how long, lost the world when my hd crapped out on me, but you can on current build. It only takes time.Of course you can. Lets do some math. You need 100 power for chargelevel 1, 1000 for chargelevel 2 and 10000 for 3. So obviously, the power requirement is exponential, power = 10^(chargelevel+1).Chargelevel 10 requires 100 billion power.You can charge the explosive currently at a maximum of 6 mk3 lasers firing each at 480 pps at the explosive = 2880pps total (thats the power of 41 turbines btw).
To charge the explosive to lvl 10, it woud take (00p / (6.480pps.60.60.24) ) = 401,87 DAYS. Good luck with that:P- EditOh and please do a lets play series, i would LOVE watching this (the next 30 years).
Sustaining 2880pps wont be an AFK job.I accept the challange:). Originally posted by Riph:So I just blew up my only manufacturing plant with a Chargable Explosive. Turns out the radius gets.really big.
when you put 80,000 energy in there, and my outpost was too close to the blast. Lesson learned, but now my save is basically corrupted since I can't manufacture a manufacturing plant without a manufacturing plant.Can I admin/console/edit in a new one?
I giggled.the higher charge levels are going to be relevant when the higher tier power systems are available. We'll rebalance the formula to make the highest level attainable when we're at tier 4 power (or somesuch)I also want to cover the crafting bootstrap problem in some way without it being too corny.
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |